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'''''This article is under construction, some information might be missing.'''''
'''''This article is under construction, some information might be missing.'''''


Constellation Tower officially implemented on KRO 2020 / 12 / 02 and update on 2021 / 15 /18.
Constellation Tower officially implemented on KRO 02/12/2020 and update on 18/05/2021.


This content is following by the updated version (18/05/2021).
This content is following by the updated version (18/05/2021).
Line 12: Line 12:
A new owner has settled in previous called "Endless Tower".
A new owner has settled in previous called "Endless Tower".


Guided by Oscar once again, Constellation Tower have the stars in terms of difficulty.
Guided by Oscar once again, Constellation Tower reaches for the stars in terms of difficulty with its unique random difficulty system and time restriction.
 
It's unique, it has random difficulty system and time limit (1hour).


== Monster ==
== Monster ==
The appearance of the monsters in the Tower of Constellations is the same with ordinary monsters, but their health, attack are completely different.
The appearance of the monsters in the '''Constellation Tower''' is the same with ordinary monsters, but their health, attack are completely different.


The strength of monsters is completely different from endless tower, and the order of monsters that appear on the stage is also random.
The strength of monsters is completely different from '''Endless Tower''', and the order of monsters that appear on the stage is also random.


The higher the floor, the stronger the ability of the monsters, even the same monsters encountered on different floors will have different strengths.
The higher the floor, the stronger the ability of the monsters, even the same monsters encountered on different floors will have different strengths.
Line 25: Line 23:
== Boss ==
== Boss ==


Same as the Monster in endless tower, a boss will appear every 5 floors, but the bosses that appear are all random.
Same as the Monster in '''Endless Tower''', a Boss will appear every 5 floors, but The Boss that appear are all random.


At the same time, when the boss appear all the monster will not become stronger (just ordinary status).
At the same time, when The Boss appear all the monster will not become stronger (just ordinary status).


In addition,  the boss that appear are not include in target floor clear so you can choose to skip the boss and go to the next floor.
In addition,  The Boss that appear are not include in target floor clear so you can choose to skip The Boss and go to the next floor.


== Party Jump ==
== Party Jump ==
Line 35: Line 33:
There will be an option on every 5th floor that allows you and party to jump floors up to 4 floors (for example: jump from 1st floor to 5th floor).
There will be an option on every 5th floor that allows you and party to jump floors up to 4 floors (for example: jump from 1st floor to 5th floor).


When you use it, you will consume "Meteorite Powder".
When you use it, you will consume [[File:Meteorite powder.png|link=]] [https://www.divine-pride.net/database/item/1000372 Meteorite Powder].


The higher the floor you jump, the consumption of Meteorite Powder will be more higher.
The higher the floor you jump, the consumption of [[File:Meteorite powder.png|link=]] [https://www.divine-pride.net/database/item/1000372 Meteorite Powder] will be more higher.


The Meteorite Powder consumption will floating (every jump of 5 floors will add +50 floating Meteorite Powder consumption).
The [[File:Meteorite powder.png|link=]] [https://www.divine-pride.net/database/item/1000372 Meteorite Powder] consumption will floating (every jump of 5 floors will add +50 floating [[File:Meteorite powder.png|link=]] [https://www.divine-pride.net/database/item/1000372 Meteorite Powder] consumption).


== Challenging Boss ==
== Challenging Boss ==


At every 25th floor of the Constellation Tower, adventurers can choose whether to enter the BOSS room or continue to challenge the BOSS on the higher 50/75 floors.
At every 25th floor of the Constellation Tower, adventurers can choose whether to enter The Boss room or continue to challenge The Boss on the higher 50/75 floors.
 
If you choose to challenge the Boss, you will fight the Boss and leave the Constellation Tower.
 
Due to the limited time, you must consider whether you can challenge the final BOSS.


If you choose to challenge The Boss, you will fight The Boss and leave the Constellation Tower.


  The boss to challenge on the 25th floor is "Naght Sieger" (fixed difficulty)
Due to the limited time, you must consider whether you can challenge the Final Boss.


  The boss to be challenged on the 50th floor is "Betelgeuse" (difficulty starts from 0pt, the highest is 600pt)


   The boss to be challenged on the 75th floor is "Betelgeuse" (difficulty starts from 600pt, the highest is 1000pt) (KRO updated version on 2021-05-18)
   The Boss to be challenge on the 25th floor is "Naght Sieger" (fixed difficulty)
  The Boss to be challenge on the 50th floor is "Betelgeuse" (difficulty starts from 0pt, the highest is 600pt)
  The Boss to be challenge on the 75th floor is "Betelgeuse" (difficulty starts from 600pt, the highest is 1000pt)


== The Fountain ==
== The Fountain ==


When the adventurer chooses to challenge the final BOSS (Betelgeuse), after you talk to Oscar, Oscar will give you explanation about the fountain.
When the adventurer chooses to challenge the Final Boss ('''Betelgeuse'''), after you talk to Oscar, Oscar will give you explanation about the fountain.


"The Fountain" will ask the player whether to consume 20 " Meteorite Powder * to randomly change the attributes of the final BOSS (unlimited number of times).
'''The Fountain''' will ask the player whether to consume 20 [[File:Meteorite powder.png|link=]] [https://www.divine-pride.net/database/item/1000372 Meteorite Powder] to randomly change the attributes of the Final Boss (unlimited number of times).


You must consider with your party status, abbilities, strategy when choose the attributes.
You must consider with your party status, abbilities, strategy when choose the attributes.


Depending on the difficulty, if you successfully kill the final boss, the rewards obtained and the number of treasure chests will also be different.
Depending on the difficulty, if you successfully kill the Final Boss, the rewards obtained and the number of treasure chests will also be different.


== Naght Sieger ==
== Naght Sieger ==
Line 71: Line 67:
|-style="background-color:#89CFF0;"
|-style="background-color:#89CFF0;"
| colspan="4" | '''Monster'''  
| colspan="4" | '''Monster'''  
|-style="background-color:#89CFF0;"
|-
| '''Name'''||Naght Sieger[https://www.divine-pride.net/database/monster/20996]
| '''Name'''||[https://www.divine-pride.net/database/monster/20996 Naght Sieger]||rowspan="8"|[[File:Naght Sieger.png|frameless|thumb|200px]]
|-
|-
| '''Original Name'''||Wounded Nightmare / Naght Sieger
| '''Original Name'''||Wounded Nightmare / Naght Sieger
Line 82: Line 78:
| '''HP'''||300.000.000
| '''HP'''||300.000.000
|-
|-
|'''Attribute'''||Demon Ghost3 Large
|'''Race'''||Demon
|-
| '''Attribute'''||Ghost 3
|-
| '''Size'''||Large
|}
|}


1. When the player chooses to challenge the boss on 25F ( Naght Sieger ), the player can no longer choose to challenge "Betelgeuse".
1. When the player chooses to challenge The Boss on 25F ( '''Naght Sieger''' ), the player can no longer choose to challenge '''Betelgeuse'''.


2. The challenge of "Naght Sieger" is much simpler than "Betelgeuse".
2. The challenge of '''Naght Sieger''' is much simpler than '''Betelgeuse'''.


3. Naght Sieger will use skill Storm Gust, Meteor Storm, Demonic Hell Judgment, Demonic Mass Freeze, Soul Destroyer, Demonic Mass Silence, Demonic Mass Bleeding, Call Slave, Summon Slave, and Heal.
3. '''Naght Sieger''' will use skill Storm Gust, Meteor Storm, Demonic Hell Judgment, Demonic Mass Freeze, Soul Destroyer, Demonic Mass Silence, Demonic Mass Bleeding, Call Slave, Summon Slave, and Heal.


4. When the HP is below 70%, " Bone Thorn" will be summoned in four directions and attack the player with the Storm Gust.
4. When the HP is below 70%, '''Bone Thorn''' [[File:Bone Thorn.png|link=]] will be summoned in four directions and attack the player with the '''Storm Gust'''.


5. Same as Betelgeuse, the longer you kill the Boss, the higher the damage will be, and the death of the team member will also increase the damage of the the Naght Sieger and his mobs.
5. Same as '''Betelgeuse''', the longer you kill the Boss, the higher the damage will be, and the death of the team member will also increase the damage of the the '''Naght Sieger''' and his slave.


== Betelgeuse ==
== Betelgeuse ==
Line 100: Line 100:
|-style="background-color:#89CFF0;"
|-style="background-color:#89CFF0;"
| colspan="4" | '''Monster'''  
| colspan="4" | '''Monster'''  
|-style="background-color:#89CFF0;"
|-
| '''Name'''||Betelgeuse[https://www.divine-pride.net/database/monster/20994]
| '''Name'''||[https://www.divine-pride.net/database/monster/20994 Betelgeuse]||rowspan="8"|[[File:Betelgeuse.png|frameless|thumb|200px]]
|-
|-
| '''Original Name'''||Betelgeuse / Betelgeuse
| '''Original Name'''||Betelgeuse / Betelgeuse
Line 111: Line 111:
| '''HP'''||Up to 2.000.000.000
| '''HP'''||Up to 2.000.000.000
|-
|-
|'''Attribute'''||Dragon Neutral2 Large
|'''Race'''||Dragon
|-
| '''Attribute'''||Neutral 2
|-
| '''Size'''||Large
|}
|}


1. When the player chooses to challenge floor 50/75 and challenge the Boss "Betelgeuse" , the player can talk to Oscar and consume " 20 Meteorite Dust" to randomly change Betelgeuse's attribute.
1. When the player chooses to challenge floor 50/75 ('''Betelgeuse'''), the player can talk to '''The Fountain''' and consume 20 [[File:Meteorite powder.png|link=]] [https://www.divine-pride.net/database/item/1000372 Meteorite Powder] to randomly change '''Betelgeuse''''s attribute.


2. Difficulty "Betelgeuse" at floor 50 starts from 0pt, the highest is 600pt.
2. Difficulty '''Betelgeuse''' at '''floor 50''' starts from 0pt, the highest is 600pt.


Difficulty "Betelgeuse" at floor 75 starts from 600pt, the highest is 1000pt.
Difficulty '''Betelgeuse''' at '''floor 75''' starts from 600pt, the highest is 1000pt.


3. The longer you kill "Betelgeuse", the higher the damage of "Betelgeuse" will be, and the death of a team member will also increase the damage and defense of "Betelgeuse".
3. The longer you kill '''Betelgeuse''', the higher the damage of '''Betelgeuse''' will be, and the death of a team member will also increase the damage and defense of '''Betelgeuse'''.


4. When "Betelgeuse" leaves the center on the certain range, you will get announce to come back to the center.
4. When '''Betelgeuse''' leaves the center on the certain range, you will get announce to come back to the center.


If it continues to stay outside the range, the fight will be reset.
If it continues to stay outside the range, the fight will be reset.


5. "Betelgeuse" has three phases
5. '''Betelgeuse''' has three phases
   On first phase : when the HP of "Betelgeuse" is lower than 90%, it will switch to 2nd phase
   On first phase : when the HP of '''Betelgeuse''' is lower than 90%, it will switch to 2nd phase
   On second phase : when the HP of "Betelgeuse" is lower than 60%, it will switch to 3rd phase
   On second phase : when the HP of '''Betelgeuse''' is lower than 60%, it will switch to 3rd phase


6. "Betelgeuse" is taking only 1% of the damage dealt to it.
6. '''Betelgeuse''' is taking only 1% of the damage dealt to it.


7. If a teammate dies, disconnects, the "Betelgeuse" can't be hit and the damage of "Betelgeuse" will also be increased.
7. If a teammate dies, disconnects, the '''Betelgeuse''' can't be hit and the damage taken by players will also be increased.


== Mechanic ==
== Mechanism ==
''''' Phase 1 '''''


Wide-range comet attack : a wide-range neutral magic attack
{| class=" wikitable" style="width: 85%;text-align:center"
|-style="background-color:#89CFF0;"
| colspan="4" | '''Phase 1'''  
|-style="background-color:#89CFF0;"
| '''Skill'''||'''Description'''
|-
| '''Wide-range comet attack'''||A wide-range neutral magic attack
|-
| '''Attribute vortex'''||Attribute vortex will cause negative status such as freezing, bleeding, fire, etc.
|-
| '''Ganbantein'''||Remove all ground magic
|-
| '''Killing Aura'''||Killing Aura will appear around '''Betelgeuse''' and lasts for about 30 seconds, and continuously causes a fixed 10,000 HP damage to people within the range.
|-
|'''Deadly Projection'''||Magic Attack with a range of 19x19 cells.


ㆍ Attribute vortex : Attribute vortex will cause negative status such as freezing, bleeding, fire, etc., which can be removed through the skills of the bishop
Disable the effect of  '''Golden Thief Bug Card''' for a period of time. (Skill will be cast every 4-turn skill)
|-
| '''Earthquake'''||If the monster's health drops below 30%.
|-
| '''Max Pain'''||Lasts for about 30 seconds.


ㆍ Ganbantein : Remove all ground magic
When receiving damage, the target will be reflected in the whole screen as the reference point. (This skill not appear at 0pt)
|-
| '''Strip Shadow'''||Remove shadow equipment
|-
| '''Random Break'''||Destroy shields , weapons , clothes, and headgear
|-
| '''Recovery'''||Restore a certain amount of blood every short period of time (the recovery amount is restored according to the percentage of HP)
|}


ㆍ Killing Aura (from Betelgeuse) : lasts for about 30 seconds, and continuously causes a fixed 10,000 points of damage to people within the range.


ㆍ Deadly Projection (Skill will be cast every 4-turn skill) : Magic Attack with a range of 19x19 cells, Disable the effect of "Golden Thief Bug Card" for a period of time.
{| class=" wikitable" style="width: 85%;text-align:center"
|-style="background-color:#89CFF0;"
| colspan="4" | '''Phase 2'''  
|-style="background-color:#89CFF0;"
| '''Skill'''||'''Description'''
|-
| '''Ice Trap'''||Ice Trap (range 3x3) will move in vertical and horizontal pattern.


ㆍ Earthquake : If the monster's health drops below 30%. Use it when it exceeds a certain range or when a team member dies
When player touch the trap, it will will deduct a certain percentage of HP and cast '''Snow Flake Draft''' into player.
|-
| '''Relieve On'''|| The Boss will have '''Relieve On''' Lv 10 every starts of the phase for 5-10 seconds.
|} 


Max Pain : Lasts for about 30 seconds. When receiving damage, the target will be reflected in the whole screen as the reference point. (This skill not appear at 0pt)
And starting from the second phase, [https://www.divine-pride.net/database/monster/20995/ Dead Soul ][[File:Dead Soul.png|link=]] will appear on the map.


Strip Shadow : Remove shadow equipment
Player must eliminated all '''Dead Soul''' or the damage will be reduce (MDef and Def increase for Betelgeuse)


Random Break : Destroy shields , weapons , clothes, and headgear
'''Dead Soul''' can use '''soul strike''' skill or give physical attack.


ㆍRecovery : restore a certain amount of blood every short period of time (the recovery amount is restored according to the percentage of HP)
{| class=" wikitable" style="width: 85%;text-align:center"
|-style="background-color:#89CFF0;"
| colspan="4" | '''Phase 3'''  
|-style="background-color:#89CFF0;"
| '''Skill'''||'''Description'''
|-
| '''Fire Trap'''||Fire Trap (range 3x3) will move in vertical and horizontal pattern.


''''' Phase 2 '''''
When player touch the trap, it will deduct a certain percentage of HP (higher than the ice traps in the second phase) and cast '''Meteor Storm''' into player.
 
|-
ㆍ Ice Trap: Ice Trap (range 3*3) will move forwards and backwards or left and right, when player touch the trap.
| '''Relieve On'''|| The Boss will have '''Relieve On''' Lv 10 every starts of the phase for 5-10 seconds.
It will will deduct a certain percentage of HP and cast snow flake draft into player.
|}
 
ㆍ There's 5-10 seconds relieve on lv 10 when the phase starts.
 
ㆍ And starting from the second phase, "Death Soul" will appear on the map , player must eliminated all "Death Soul" or the damage will be reduce (Mdef and Def increase for Betelgeuse)


"Death Soul" can use soul strike skill or give physical attack.
Compared with the first and second stage, the damage, defense, recovery  '''Betelgeuse''' will be further increased


''''' Phase 3 '''''
'''Dead Soul''' appear more often


Compared with the first and second stage, the strength of attack/defense/recovery "Betelgeuse" will be further increased


ㆍ Fire Trap: Fire trap (range 3*3) will move forwards and backwards or left and right, when player touch the trap,
On the floor 75 '''Betelgeuse''' will added new skills
It will deduct a certain percentage of HP (higher than the ice traps in the second phase) and cast meteor storm into player.


There's 5-10 seconds relieve on lv 10 when the phase starts.
ㆍ '''Betelgeuse''' will cast '''fire pillar trap'''.


"Death Soul" appear more often
Depending on the difficulty the probability of '''Dead Soul''' appearing is also different.


 
ㆍ There will be a chance to appear '''Dead Soul''' when you touch traps (the probability of appearance depends on the difficulty)
On the floor 75 "Betelgeuse" will added new skills
 
ㆍ Betelgeuse will cast fire pillar trap.
 
ㆍ Depending on the difficulty the probability of "Death Soul" appearing is also different.
 
ㆍ There will be a chance to appear "Death Soul" when you touch traps (the probability of appearance depends on the difficulty)


ㆍ The instant death mechanism only occurs when the trap difficulty is 5.
ㆍ The instant death mechanism only occurs when the trap difficulty is 5.


== Fight Betelgeuse ==
== Fight Betelgeuse ==


1. When the player chooses to challenge floor 50/75 and challenge the Boss "Betelgeuse" , the player can talk to Oscar and consume " 20 Meteorite Dust" to randomly change Betelgeuse's attribute.
1. When the player chooses to challenge floor 50/75 ('''Betelgeuse''') , the player can talk to Oscar to open the gate and talk to '''The Fountain''' and offer 20 [[File:Meteorite powder.png|link=]] [https://www.divine-pride.net/database/item/1000372 Meteorite Powder] to randomly change '''Betelgeuse''''s attribute.


There are 5 kinds of attributes that can be changed: Health, Damage, Recovery, Defense, and Trap (please see the general explanation below)
There are 5 kinds of attributes that can be changed: Health, Damage, Recovery, Defense, and Trap (please see the general explanation below)
Line 217: Line 245:
(According different attribute, traps will have straight lines and horizontal lines, and there will be straight + horizontal lines intersecting)
(According different attribute, traps will have straight lines and horizontal lines, and there will be straight + horizontal lines intersecting)


2. When you successfully fight 300pt Betelgeuse, you can finish quest "Secret of the Fountain 1".
2. When you successfully fight 300pt '''Betelgeuse''', you can finish quest "'''Secret of the Fountain 1'''".


Reward : You can spend 150 Meteorite Powder to increase the attribute to the highest level.
Reward : You can spend 150 [[File:Meteorite powder.png|link=]] [https://www.divine-pride.net/database/item/1000372 Meteorite Powder] to increase the attribute to the highest level.


When you successfully fight 600pt Betelgeuse, you can finish quest "Secret of the Fountain 2".
When you successfully fight 600pt '''Betelgeuse''', you can finish quest "'''Secret of the Fountain 2'''".


Reward : You can spend 300 Meteorite Powder to to seal one attribute (sealed means no atrribute).
Reward : You can spend 300 [[File:Meteorite powder.png|link=]] [https://www.divine-pride.net/database/item/1000372 Meteorite Powder] to to seal one attribute.


3. Difficulty (pt) at floors 50 are ★★★, it will reach max 600 (pt).
3. The max difficulty (pt) at floors 50 are ★★★, it will reach max 600 (pt).


The boss to be challenged on the 50th floor is "Betelgeuse" (difficulty starts from 0pt, the highest is 600pt).
The Boss to be challenged on the 50th floor is '''Betelgeuse''' (difficulty starts from 0pt, the highest is 600pt).


Difficulty (pt) at floors 75 are ★★★★★, it will reach max 1000 (pt).
The max difficulty (pt) at floors 75 are ★★★★★, it will reach max 1000 (pt).


The BOSS to be challenged on the 75th floor is "Betelgeuse" (difficulty starts from 600pt, the highest is only 1000pt)
The Boss to be challenged on the 75th floor is '''Betelgeuse''' (difficulty starts from 600pt, the highest is 1000pt)


== Rewards ==
== Rewards ==


1. 1. All monsters in the dungeon can drop "Meteorite Powder".
1. 1. All monsters in the dungeon can drop [[File:Meteorite powder.png|link=]] [https://www.divine-pride.net/database/item/1000372 Meteorite Powder].


2. The reward from defeated the "Naght Sieger" : 1 Naght Sieger's Soul,  1 ~ 2 Meteorite Fragments
2. The reward from defeated the '''Naght Sieger''' : 1 [[File:Soul of Naght Sieger.png|link=]] [https://www.divine-pride.net/database/item/1000396 Naght Sieger's Soul],  1 ~ 2 [[File:Meteorite fragment.png|link=]] [https://www.divine-pride.net/database/item/1000373 Meteorite Fragments]


3. The reward from defeated the " Betelgeuse " : 0 ~ 3 Betelgeuse's Soul,  5 ~ 25 Meteorite Fragments , 2 ~ 35 Meteorite Powder
 
3. The reward from defeated the '''Betelgeuse''' : 0 ~ 3 [[File:Soul of Betelgeuse.png|link=]] [https://www.divine-pride.net/database/item/1000397 Betelgeuse's Soul] ,  5 ~ 25 [[File:Meteorite fragment.png|link=]] [https://www.divine-pride.net/database/item/1000373 Meteorite Fragments] , 2 ~ 35 [[File:Meteorite powder.png|link=]] [https://www.divine-pride.net/database/item/1000372 Meteorite Powder]


4.  Depending on the difficulty (pt) of the dungeon, the number of treasure chests that will appear after defeating the final boss will be different, and the number and types of props that will be opened will also be different.
4.  Depending on the difficulty (pt) of the dungeon, the number of treasure chests that will appear after defeating the final boss will be different, and the number and types of props that will be opened will also be different.
5. Depending on defeating Betelgeuse in a higher difficulty, the number of treasure chests that will appear will be different and may drop the following items:
*  [[File:MeteoriteDust of Power.png|link=]] [https://www.divine-pride.net/database/item/1000398 Power Meteorite Powder]
*  [[File:Meteorite Dust of Stamina.png|link=]] [https://www.divine-pride.net/database/item/1000399 Stamina Meteorite Powder]
*  [[File:Meteorite Dust of Concentration.png|link=]] [https://www.divine-pride.net/database/item/1000400 Agile Meteorite Powder]
*  [[File:Meteorite Dust of Creative.png|link=]] [https://www.divine-pride.net/database/item/1000401 Lucky Meteorite Powder]
*  [[File:Meteorite Dust of Spell.png|link=]] [https://www.divine-pride.net/database/item/1000402 Meteorite Powder of Spell]
*  [[File:Meteorite Dust of Wisdom.png|link=]] [https://www.divine-pride.net/database/item/1000403 Meteorite Powder of Wisdom]
*  [[File:Power Meteorite Fragment.png|link=]] [https://www.divine-pride.net/database/item/1000442 Power Meteorite Fragment]
*  [[File:Stamina Meteorite Fragment.png|link=]] [https://www.divine-pride.net/database/item/1000443 Stamina Meteorite Fragment]
*  [[File:Agile Meteorite Fragment.png|link=]] [https://www.divine-pride.net/database/item/1000444 Agile Meteorite Fragment]
*  [[File:Lucky Meteorite Fragment.png|link=]] [https://www.divine-pride.net/database/item/1000445 Lucky Meteorite Fragment]
*  [[File:Meteorite Fragment of Spell.png|link=]] [https://www.divine-pride.net/database/item/1000446 Meteorite Fragment of Spell]
*  [[File:Meteorite Fragment of Wisdom.png|link=]] [https://www.divine-pride.net/database/item/1000447 Meteorite Fragment of Wisdom]
*  [[File:Soul of Naght Sieger.png|link=]] [https://www.divine-pride.net/database/item/1000396 Naght Sieger's Soul]
*  [[File:Soul of Betelgeuse.png|link=]] [https://www.divine-pride.net/database/item/1000397 Betelgeuse's Soul]
*  [[File:Drooping Betelgeuse.png|link=]] [https://www.divine-pride.net/database/item/400147 Costume Drooping Betelgeuse]
*  [[File:Costume Black Dragon Wig.png|link=]] [https://www.divine-pride.net/database/item/400148 Costume Black Dragon Wig]
*  [[File:C Black Thunder.png|link=]] [https://www.divine-pride.net/database/item/400149 Costume Black Thunder]

Latest revision as of 11:27, 1 May 2023

This article is under construction, some information might be missing.

Constellation Tower officially implemented on KRO 02/12/2020 and update on 18/05/2021.

This content is following by the updated version (18/05/2021).

 Level Required: 240
 Party Count: 1+
 Cooldown: 3 Days
 Time Limit : 1hour

A new owner has settled in previous called "Endless Tower".

Guided by Oscar once again, Constellation Tower reaches for the stars in terms of difficulty with its unique random difficulty system and time restriction.

Monster[edit]

The appearance of the monsters in the Constellation Tower is the same with ordinary monsters, but their health, attack are completely different.

The strength of monsters is completely different from Endless Tower, and the order of monsters that appear on the stage is also random.

The higher the floor, the stronger the ability of the monsters, even the same monsters encountered on different floors will have different strengths.

Boss[edit]

Same as the Monster in Endless Tower, a Boss will appear every 5 floors, but The Boss that appear are all random.

At the same time, when The Boss appear all the monster will not become stronger (just ordinary status).

In addition, The Boss that appear are not include in target floor clear so you can choose to skip The Boss and go to the next floor.

Party Jump[edit]

There will be an option on every 5th floor that allows you and party to jump floors up to 4 floors (for example: jump from 1st floor to 5th floor).

When you use it, you will consume Meteorite powder.png Meteorite Powder.

The higher the floor you jump, the consumption of Meteorite powder.png Meteorite Powder will be more higher.

The Meteorite powder.png Meteorite Powder consumption will floating (every jump of 5 floors will add +50 floating Meteorite powder.png Meteorite Powder consumption).

Challenging Boss[edit]

At every 25th floor of the Constellation Tower, adventurers can choose whether to enter The Boss room or continue to challenge The Boss on the higher 50/75 floors.

If you choose to challenge The Boss, you will fight The Boss and leave the Constellation Tower.

Due to the limited time, you must consider whether you can challenge the Final Boss.


 The Boss to be challenge on the 25th floor is "Naght Sieger" (fixed difficulty)
 The Boss to be challenge on the 50th floor is "Betelgeuse" (difficulty starts from 0pt, the highest is 600pt)
 The Boss to be challenge on the 75th floor is "Betelgeuse" (difficulty starts from 600pt, the highest is 1000pt)

The Fountain[edit]

When the adventurer chooses to challenge the Final Boss (Betelgeuse), after you talk to Oscar, Oscar will give you explanation about the fountain.

The Fountain will ask the player whether to consume 20 Meteorite powder.png Meteorite Powder to randomly change the attributes of the Final Boss (unlimited number of times).

You must consider with your party status, abbilities, strategy when choose the attributes.

Depending on the difficulty, if you successfully kill the Final Boss, the rewards obtained and the number of treasure chests will also be different.

Naght Sieger[edit]

Monster  
Name Naght Sieger thumb
Original Name Wounded Nightmare / Naght Sieger
Original Text 나흐트지거
Level 250
HP 300.000.000
Race Demon
Attribute Ghost 3
Size Large

1. When the player chooses to challenge The Boss on 25F ( Naght Sieger ), the player can no longer choose to challenge Betelgeuse.

2. The challenge of Naght Sieger is much simpler than Betelgeuse.

3. Naght Sieger will use skill Storm Gust, Meteor Storm, Demonic Hell Judgment, Demonic Mass Freeze, Soul Destroyer, Demonic Mass Silence, Demonic Mass Bleeding, Call Slave, Summon Slave, and Heal.

4. When the HP is below 70%, Bone Thorn Bone Thorn.png will be summoned in four directions and attack the player with the Storm Gust.

5. Same as Betelgeuse, the longer you kill the Boss, the higher the damage will be, and the death of the team member will also increase the damage of the the Naght Sieger and his slave.

Betelgeuse[edit]

Monster  
Name Betelgeuse thumb
Original Name Betelgeuse / Betelgeuse
Original Text 베텔기우스
Level 250
HP Up to 2.000.000.000
Race Dragon
Attribute Neutral 2
Size Large

1. When the player chooses to challenge floor 50/75 (Betelgeuse), the player can talk to The Fountain and consume 20 Meteorite powder.png Meteorite Powder to randomly change Betelgeuse's attribute.

2. Difficulty Betelgeuse at floor 50 starts from 0pt, the highest is 600pt.

Difficulty Betelgeuse at floor 75 starts from 600pt, the highest is 1000pt.

3. The longer you kill Betelgeuse, the higher the damage of Betelgeuse will be, and the death of a team member will also increase the damage and defense of Betelgeuse.

4. When Betelgeuse leaves the center on the certain range, you will get announce to come back to the center.

If it continues to stay outside the range, the fight will be reset.

5. Betelgeuse has three phases

  On first phase : when the HP of Betelgeuse is lower than 90%, it will switch to 2nd phase
  On second phase : when the HP of Betelgeuse is lower than 60%, it will switch to 3rd phase

6. Betelgeuse is taking only 1% of the damage dealt to it.

7. If a teammate dies, disconnects, the Betelgeuse can't be hit and the damage taken by players will also be increased.

Mechanism[edit]

Phase 1  
Skill Description
Wide-range comet attack A wide-range neutral magic attack
Attribute vortex Attribute vortex will cause negative status such as freezing, bleeding, fire, etc.
Ganbantein Remove all ground magic
Killing Aura Killing Aura will appear around Betelgeuse and lasts for about 30 seconds, and continuously causes a fixed 10,000 HP damage to people within the range.
Deadly Projection Magic Attack with a range of 19x19 cells.

Disable the effect of Golden Thief Bug Card for a period of time. (Skill will be cast every 4-turn skill)

Earthquake If the monster's health drops below 30%.
Max Pain Lasts for about 30 seconds.

When receiving damage, the target will be reflected in the whole screen as the reference point. (This skill not appear at 0pt)

Strip Shadow Remove shadow equipment
Random Break Destroy shields , weapons , clothes, and headgear
Recovery Restore a certain amount of blood every short period of time (the recovery amount is restored according to the percentage of HP)


Phase 2  
Skill Description
Ice Trap Ice Trap (range 3x3) will move in vertical and horizontal pattern.

When player touch the trap, it will will deduct a certain percentage of HP and cast Snow Flake Draft into player.

Relieve On The Boss will have Relieve On Lv 10 every starts of the phase for 5-10 seconds.

ㆍ And starting from the second phase, Dead Soul Dead Soul.png will appear on the map.

ㆍ Player must eliminated all Dead Soul or the damage will be reduce (MDef and Def increase for Betelgeuse)

Dead Soul can use soul strike skill or give physical attack.

Phase 3  
Skill Description
Fire Trap Fire Trap (range 3x3) will move in vertical and horizontal pattern.

When player touch the trap, it will deduct a certain percentage of HP (higher than the ice traps in the second phase) and cast Meteor Storm into player.

Relieve On The Boss will have Relieve On Lv 10 every starts of the phase for 5-10 seconds.

Compared with the first and second stage, the damage, defense, recovery Betelgeuse will be further increased

Dead Soul appear more often


On the floor 75 Betelgeuse will added new skills

Betelgeuse will cast fire pillar trap.

ㆍ Depending on the difficulty the probability of Dead Soul appearing is also different.

ㆍ There will be a chance to appear Dead Soul when you touch traps (the probability of appearance depends on the difficulty)

ㆍ The instant death mechanism only occurs when the trap difficulty is 5.

Fight Betelgeuse[edit]

1. When the player chooses to challenge floor 50/75 (Betelgeuse) , the player can talk to Oscar to open the gate and talk to The Fountain and offer 20 Meteorite powder.png Meteorite Powder to randomly change Betelgeuse's attribute.

There are 5 kinds of attributes that can be changed: Health, Damage, Recovery, Defense, and Trap (please see the general explanation below)

Attribute Sealed ★★ ★★★ ★★★★ ★★★★★
Health 500.000.000 800.000.000 1.100.000.000 1.400.000.000 1.700.000.000 2.000.000.000
Damage 0% 20% 40% 60% 80% 100%
Recovery 0% 30% 60% 90% 120% 150%
Defense 0% 50% 100% 150% 200% 250%
Trap 0% 85% 170% 255% 340% 425% (chance to instant kill)

(According different attribute, traps will have straight lines and horizontal lines, and there will be straight + horizontal lines intersecting)

2. When you successfully fight 300pt Betelgeuse, you can finish quest "Secret of the Fountain 1".

Reward : You can spend 150 Meteorite powder.png Meteorite Powder to increase the attribute to the highest level.

When you successfully fight 600pt Betelgeuse, you can finish quest "Secret of the Fountain 2".

Reward : You can spend 300 Meteorite powder.png Meteorite Powder to to seal one attribute.

3. The max difficulty (pt) at floors 50 are ★★★, it will reach max 600 (pt).

The Boss to be challenged on the 50th floor is Betelgeuse (difficulty starts from 0pt, the highest is 600pt).

The max difficulty (pt) at floors 75 are ★★★★★, it will reach max 1000 (pt).

The Boss to be challenged on the 75th floor is Betelgeuse (difficulty starts from 600pt, the highest is 1000pt)

Rewards[edit]

1. 1. All monsters in the dungeon can drop Meteorite powder.png Meteorite Powder.

2. The reward from defeated the Naght Sieger : 1 Soul of Naght Sieger.png Naght Sieger's Soul, 1 ~ 2 Meteorite fragment.png Meteorite Fragments


3. The reward from defeated the Betelgeuse : 0 ~ 3 Soul of Betelgeuse.png Betelgeuse's Soul , 5 ~ 25 Meteorite fragment.png Meteorite Fragments , 2 ~ 35 Meteorite powder.png Meteorite Powder

4. Depending on the difficulty (pt) of the dungeon, the number of treasure chests that will appear after defeating the final boss will be different, and the number and types of props that will be opened will also be different.

5. Depending on defeating Betelgeuse in a higher difficulty, the number of treasure chests that will appear will be different and may drop the following items: