EulaRO/Mining System: Difference between revisions
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Created page with "== Mining System v2.1 == === Overview === * Use the command <code>@mining</code> to gather various stones used for refining. * Each character has a '''daily Stamina limit of 100'''. * After a crystal is successfully mined, a new one respawns within '''5–30 seconds'''. === Mining Tools === You can purchase mining tools from NPC '''Nero'''. ; '''Hoe''' (25,000 Zeny) : Single-use tool required for mining. ; '''Iron Pickaxe''' (500,000 Zeny) : Multi-use tool that reduc..." |
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=== Overview === | === Overview === | ||
* Use the command <code>@mining</code> to gather various stones used for refining. | * Use the command <code>@mining</code> to gather various stones used for refining. | ||
* Each | * Each account has a '''daily Stamina limit of 100'''. | ||
* After a crystal is successfully mined, a new one respawns within '''5–30 seconds'''. | * After a crystal is successfully mined, a new one respawns within '''5–30 seconds'''. | ||
Revision as of 13:40, 1 September 2025
Mining System v2.1
Overview
- Use the command
@miningto gather various stones used for refining. - Each account has a daily Stamina limit of 100.
- After a crystal is successfully mined, a new one respawns within 5–30 seconds.
Mining Tools
You can purchase mining tools from NPC Nero.
- Hoe (25,000 Zeny)
- Single-use tool required for mining.
- Iron Pickaxe (500,000 Zeny)
- Multi-use tool that reduces mining delay by 1 second.
- Has a 5% chance to detach/break on each use.
Important
- Mining without a tool damages your character:
- No tool → 10% HP loss
- Using your own weapon → 5% HP loss
Mining Levels
Mining level reduces the time required to mine. You gain EXP per successful mine; required EXP increases by level.
| Level | Mining Time | EXP to Next |
|---|---|---|
| 1 | 15 s | 57 |
| 2 | 14 s | 128 |
| 3 | 13 s | 254 |
| 4 | 12 s | 430 |
| 5 | 11 s | 656 |
| 6 | 10 s | 932 |
| 7 | 9 s | 1258 |
| 8 | 8 s | 1634 |
| 9 | 7 s | 2060 |
| 10 | 6 s | — |
Crystal Rarity & Rewards
The crystal’s rarity determines ore quantity and potential bonuses.
| Rarity | Ores Gained | Bonus |
|---|---|---|
| Common | 1 | — |
| Uncommon | 1–2 | — |
| Rare | 1–3 | — |
| Epic | 1–4 | — |
| Legendary | 1–5 | Guaranteed 1–2 Blacksmith’s Blessings |