Constellation Tower
This article is under construction, some information might be missing.
Constellation Tower officially implemented on KRO 2020 / 12 / 02 and update on 2021 / 15 /18.
This content is following by the updated version (18/05/2021).
Level Required: 240 Party Count: 1+ Cooldown: 3 Days Time Limit : 1hour
A new owner has settled in previous called "Endless Tower".
Guided by Oscar once again, Constellation Tower reaches for the stars in terms of difficulty with its unique random difficulty system and time restriction.
Monster
The appearance of the monsters in the Constellation Tower is the same with ordinary monsters, but their health, attack are completely different.
The strength of monsters is completely different from Endless Tower, and the order of monsters that appear on the stage is also random.
The higher the floor, the stronger the ability of the monsters, even the same monsters encountered on different floors will have different strengths.
Boss
Same as the Monster in Endless Tower, a Boss will appear every 5 floors, but The Boss that appear are all random.
At the same time, when The Boss appear all the monster will not become stronger (just ordinary status).
In addition, The Boss that appear are not include in target floor clear so you can choose to skip The Boss and go to the next floor.
Party Jump
There will be an option on every 5th floor that allows you and party to jump floors up to 4 floors (for example: jump from 1st floor to 5th floor).
When you use it, you will consume Meteorite Powder.
The higher the floor you jump, the consumption of Meteorite Powder will be more higher.
The Meteorite Powder consumption will floating (every jump of 5 floors will add +50 floating Meteorite Powder consumption).
Challenging Boss
At every 25th floor of the Constellation Tower, adventurers can choose whether to enter The Boss room or continue to challenge The Boss on the higher 50/75 floors.
If you choose to challenge The Boss, you will fight The Boss and leave the Constellation Tower.
Due to the limited time, you must consider whether you can challenge the Final Boss.
The Boss to be challenge on the 25th floor is "Naght Sieger" (fixed difficulty) The Boss to be challenge on the 50th floor is "Betelgeuse" (difficulty starts from 0pt, the highest is 600pt) The Boss to be challenge on the 75th floor is "Betelgeuse" (difficulty starts from 600pt, the highest is 1000pt)
The Fountain
When the adventurer chooses to challenge the Final Boss (Betelgeuse), after you talk to Oscar, Oscar will give you explanation about the fountain.
The Fountain will ask the player whether to consume 20 Meteorite Powder to randomly change the attributes of the Final Boss (unlimited number of times).
You must consider with your party status, abbilities, strategy when choose the attributes.
Depending on the difficulty, if you successfully kill the Final Boss, the rewards obtained and the number of treasure chests will also be different.
Naght Sieger
Monster | |||
Name | Naght Sieger | ||
Original Name | Wounded Nightmare / Naght Sieger | ||
Original Text | 나흐트지거 | ||
Level | 250 | ||
HP | 300.000.000 | ||
Race | Demon | ||
Attribute | Ghost 3 | ||
Size | Large |
1. When the player chooses to challenge The Boss on 25F ( Naght Sieger ), the player can no longer choose to challenge Betelgeuse.
2. The challenge of Naght Sieger is much simpler than Betelgeuse.
3. Naght Sieger will use skill Storm Gust, Meteor Storm, Demonic Hell Judgment, Demonic Mass Freeze, Soul Destroyer, Demonic Mass Silence, Demonic Mass Bleeding, Call Slave, Summon Slave, and Heal.
4. When the HP is below 70%, Bone Thorn will be summoned in four directions and attack the player with the Storm Gust.
5. Same as Betelgeuse, the longer you kill the Boss, the higher the damage will be, and the death of the team member will also increase the damage of the the Naght Sieger and his slave.
Betelgeuse
Monster | |||
Name | Betelgeuse | ||
Original Name | Betelgeuse / Betelgeuse | ||
Original Text | 베텔기우스 | ||
Level | 250 | ||
HP | Up to 2.000.000.000 | ||
Race | Dragon | ||
Attribute | Neutral 2 | ||
Size | Large |
1. When the player chooses to challenge floor 50/75 and challenge the Boss "Betelgeuse" , the player can talk to Oscar and consume 20 Meteorite Powder to randomly change Betelgeuse's attribute.
2. Difficulty "Betelgeuse" at floor 50 starts from 0pt, the highest is 600pt.
Difficulty "Betelgeuse" at floor 75 starts from 600pt, the highest is 1000pt.
3. The longer you kill "Betelgeuse", the higher the damage of "Betelgeuse" will be, and the death of a team member will also increase the damage and defense of "Betelgeuse".
4. When "Betelgeuse" leaves the center on the certain range, you will get announce to come back to the center.
If it continues to stay outside the range, the fight will be reset.
5. "Betelgeuse" has three phases
On first phase : when the HP of "Betelgeuse" is lower than 90%, it will switch to 2nd phase On second phase : when the HP of "Betelgeuse" is lower than 60%, it will switch to 3rd phase
6. "Betelgeuse" is taking only 1% of the damage dealt to it.
7. If a teammate dies, disconnects, the "Betelgeuse" can't be hit and the damage of "Betelgeuse" will also be increased.
Mechanism
Phase 1 | |||
Skill | Description | ||
Wide-range comet attack | A wide-range neutral magic attack | ||
Attribute vortex | Attribute vortex will cause negative status such as freezing, bleeding, fire, etc., which can be removed through the skills of the bishop | ||
Ganbantein | Remove all ground magic | ||
Killing Aura (from Betelgeuse) | Lasts for about 30 seconds, and continuously causes a fixed 10,000 HP damage to people within the range. | ||
Deadly Projection | Magic Attack with a range of 19x19 cells.
Disable the effect of "Golden Thief Bug Card" for a period of time. (Skill will be cast every 4-turn skill) | ||
Earthquake | If the monster's health drops below 30%. | ||
Max Pain | Lasts for about 30 seconds.
When receiving damage, the target will be reflected in the whole screen as the reference point. (This skill not appear at 0pt) | ||
Strip Shadow | Remove shadow equipment | ||
Random Break | Destroy shields , weapons , clothes, and headgear | ||
Recovery | Restore a certain amount of blood every short period of time (the recovery amount is restored according to the percentage of HP) |
Phase 2 | |||
Skill | Description | ||
Ice Trap | Ice Trap (range 3x3) will move in vertical and horizontal pattern.
When player touch the trap, it will will deduct a certain percentage of HP and cast Snow Flake Draft into player. | ||
Relieve On | The Boss will have Relieve On Lv 10 every starts of the phase for 5-10 seconds. |
ㆍ And starting from the second phase, Dead Soul will appear on the map, player must eliminated all "Dead Soul" or the damage will be reduce (MDef and Def increase for Betelgeuse)
ㆍ "Dead Soul" can use soul strike skill or give physical attack.
Phase 3 | |||
Skill | Description | ||
Fire Trap | Fire Trap (range 3x3) will move in vertical and horizontal pattern.
When player touch the trap, it will deduct a certain percentage of HP (higher than the ice traps in the second phase) and cast Meteor into player. | ||
Relieve On | The Boss will have Relieve On Lv 10 every starts of the phase for 5-10 seconds. |
Compared with the first and second stage, the strength of attack/ defense/ recovery "Betelgeuse" will be further increased ㆍ "Dead Soul" appear more often
On the floor 75 "Betelgeuse" will added new skills
ㆍ Betelgeuse will cast fire pillar trap.
ㆍ Depending on the difficulty the probability of "Death Soul" appearing is also different.
ㆍ There will be a chance to appear "Death Soul" when you touch traps (the probability of appearance depends on the difficulty)
ㆍ The instant death mechanism only occurs when the trap difficulty is 5.
Fight Betelgeuse
1. When the player chooses to challenge floor 50/75 and challenge the Boss "Betelgeuse" , the player can talk to Oscar and consume " 20 Meteorite Dust" to randomly change Betelgeuse's attribute.
There are 5 kinds of attributes that can be changed: Health, Damage, Recovery, Defense, and Trap (please see the general explanation below)
Attribute | Sealed | ★ | ★★ | ★★★ | ★★★★ | ★★★★★ |
Health | 500.000.000 | 800.000.000 | 1.100.000.000 | 1.400.000.000 | 1.700.000.000 | 2.000.000.000 |
Damage | 0% | 20% | 40% | 60% | 80% | 100% |
Recovery | 0% | 30% | 60% | 90% | 120% | 150% |
Defense | 0% | 50% | 100% | 150% | 200% | 250% |
Trap | 0% | 85% | 170% | 255% | 340% | 425% (chance to instant kill) |
(According different attribute, traps will have straight lines and horizontal lines, and there will be straight + horizontal lines intersecting)
2. When you successfully fight 300pt Betelgeuse, you can finish quest "Secret of the Fountain 1".
Reward : You can spend 150 Meteorite Powder to increase the attribute to the highest level.
When you successfully fight 600pt Betelgeuse, you can finish quest "Secret of the Fountain 2".
Reward : You can spend 300 Meteorite Powder to to seal one attribute (sealed means no atrribute).
3. Difficulty (pt) at floors 50 are ★★★, it will reach max 600 (pt).
The boss to be challenged on the 50th floor is "Betelgeuse" (difficulty starts from 0pt, the highest is 600pt).
Difficulty (pt) at floors 75 are ★★★★★, it will reach max 1000 (pt).
The BOSS to be challenged on the 75th floor is "Betelgeuse" (difficulty starts from 600pt, the highest is 1000pt)
Rewards
1. 1. All monsters in the dungeon can drop "Meteorite Powder".
2. The reward from defeated the "Naght Sieger" : 1 Naght Sieger's Soul, 1 ~ 2 Meteorite Fragments
3. The reward from defeated the " Betelgeuse " : 0 ~ 3 Betelgeuse's Soul, 5 ~ 25 Meteorite Fragments , 2 ~ 35 Meteorite Powder
4. Depending on the difficulty (pt) of the dungeon, the number of treasure chests that will appear after defeating the final boss will be different, and the number and types of props that will be opened will also be different.